Principal Investigator: Ph.D. Begoña García Zapirain
Participants: Deustotech LIFE, -
The development of methodologies in human interaction with technology has advanced a great deal over the last few decades in fields such as IT, engineering and even psychology.
One of these technologies is Biofeedback: the ability to control certain physical or biological functions by receiving information about them.
This methodology was initially introduced in the field of medicine and, subsequently, spread to other spheres of activity such as IT and video games, with several studies having been carried out in this area about how to use this new technology so as to improve interaction between people and technology.
It is thus possible for an individual to be aware of biological functions that they do not perceive under normal conditions, such as heart rate, blood pressure and skin conductance. The information reaches the individual in the form of visual or auditory stimuli which inform them about the state of a specific physiological function.
So this paper presents a multi-sensor system for implementing biofeedback as a human-computer interaction technique in a game involving driving cars in risky situations. The sensors used are: Eye Tracker, Kinect, pulsimeter, respirometer, EMG (Electromiography) and GSR (Galvanic Skin Resistance).
All the sensors used had an impact on the end results, whereby none of them should be disregarded in future lines of research, even though it would be interesting to obtain separate breathing values from that of the cardio.